Semester Project

OBJECTIVE

To solve a real-world problem using current user experience design techniques and technology.

DESCRIPTION

Over the course of the semester, you will create the design for a mobile application that is useful, accessible, and intuitive. You will research an audience for the application, determine their needs through methods of discovery, build a prototype, and test it for usability and accessibility.

The project will be divided into smaller assignments with the end goal of a working prototype that you can use in your portfolio.

PROJECT ELEMENTS

DUE DATES

  • SEE Schedule

EVALUATION

Points will be awarded for each subproject to total 1350 points.